fix rebuild debouncing
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					 3 changed files with 42 additions and 37 deletions
				
			
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			@ -4,9 +4,8 @@ draft: true
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## todo
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- debounce cfg rebuild on large repos
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  - investigate content rebuild triggering multiple times even when debounced, causing an esbuild deadlock
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- dereference symlink for npx quartz sync
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  - prompt user as to whether to do it (it's expensive for large vaults)
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## high priority backlog
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			@ -355,6 +355,7 @@ See the [documentation](https://quartz.jzhao.xyz) for how to get started.
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      ],
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    })
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    const timeoutIds = new Set()
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    const build = async (clientRefresh) => {
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      const result = await ctx.rebuild().catch((err) => {
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        console.error(`${chalk.red("Couldn't parse Quartz configuration:")} ${fp}`)
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			@ -380,6 +381,11 @@ See the [documentation](https://quartz.jzhao.xyz) for how to get started.
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      clientRefresh()
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    }
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    const rebuild = (clientRefresh) => {
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      timeoutIds.forEach((id) => clearTimeout(id))
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      timeoutIds.add(setTimeout(() => build(clientRefresh), 250))
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    }
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    if (argv.serve) {
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      const wss = new WebSocketServer({ port: 3001 })
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      const connections = []
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			@ -457,7 +463,7 @@ See the [documentation](https://quartz.jzhao.xyz) for how to get started.
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        })
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        .on("all", async () => {
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          console.log(chalk.yellow("Detected a source code change, doing a hard rebuild..."))
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          await build(clientRefresh)
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          rebuild(clientRefresh)
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        })
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    } else {
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      await build(() => {})
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			@ -77,7 +77,7 @@ async function startServing(
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  }
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  const initialSlugs = ctx.allSlugs
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  let timeoutId: ReturnType<typeof setTimeout> | null = null
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  let timeoutIds: Set<ReturnType<typeof setTimeout>> = new Set()
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  let toRebuild: Set<FilePath> = new Set()
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  let toRemove: Set<FilePath> = new Set()
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  let trackedAssets: Set<FilePath> = new Set()
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			@ -106,12 +106,11 @@ async function startServing(
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      toRemove.add(filePath)
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    }
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    if (timeoutId) {
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      clearTimeout(timeoutId)
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    }
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    timeoutIds.forEach((id) => clearTimeout(id))
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    // debounce rebuilds every 250ms
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    timeoutId = setTimeout(async () => {
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    timeoutIds.add(
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      setTimeout(async () => {
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        const perf = new PerfTimer()
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        console.log(chalk.yellow("Detected change, rebuilding..."))
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        try {
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			@ -144,7 +143,8 @@ async function startServing(
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        clientRefresh()
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        toRebuild.clear()
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        toRemove.clear()
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    }, 250)
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      }, 250),
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    )
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  }
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  const watcher = chokidar.watch(".", {
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